New entry May 06
Critters is 25!
Last November, Critters turned 25 years old! Wow! Thanks so much to all of you, who've made it such a resounding success!
Books from Critters!
Check out Books by Critters for books by your fellow Critterfolk, as well as my list of recommended books for writers.
The Sigil TrilogyIf you're looking for an amazing, WOW! science fiction story, check out THE SIGIL TRILOGY. This is — literally — one of the best science fiction novels I've ever read.
Space Travel for SF Writers
Hot off the presses from ReAnimus Press! Space Travel - A Science Fiction Writer's Guide— An indispensible tool for all SF writers that explains the science you need to help you make your fiction plausible. (Also via Amazon)
I was interviewed live on public radio for Critters' birthday, for those who want to listen.
Free Web Sites
Free web sites for authors (and others) are available at www.nyx.net.
ReAnimus Acquires Advent!
ReAnimus Press is pleased to announce the acquisition of the legendary Advent Publishers! Advent is now a subsidiary of ReAnimus Press, and we will continue to publish Advent's titles under the Advent name. Advent was founded in 1956 by Earl Kemp and others, and has published the likes of James Blish, Hal Clement, Robert Heinlein, Damon Knight, E.E. "Doc" Smith, and many others. Advent's high quality titles have won and been finalists for several Hugo Awards, such as The Encyclopedia of Science Fiction and Fantasy and Heinlein's Children. Watch this space for ebook and print editions of all of Advent's current titles!
THE SIGIL TRILOGY: The universe is dying from within... "Great stuff... Really enjoyed it." — SFWA Grandmaster Michael Moorcock
Announcing ReAnimus Press
If you're looking for great stuff to read from bestselling and award-winning authors—look no further! ReAnimus Press was founded by your very own Critter Captain. (And with a 12% Affiliate program.) [More]
The Rules of Writing
> Learning to create art--drawn, written, musical--has its rules. You > don't hold the trombone with your toes and play with your nose > (although there's probably someone who can break even those rules and > create something meaningful). The problem with the word "rules" is that it can mean either "mandatory" (as in law) or "customary." "Rules" in art are the latter, but many beginners assume the former when they hear the word "rule," and thus may inappropriately demand compliance by others. I think of art as having "conventions": "A practice or procedure widely observed in a group; a custom". By convention you hold the trombone in your hands, you don't split infinitives, etc. You should learn what the conventions are, but not feel they are Laws, nor demand others follow them. In critiquing, you can, instead, offer your opinion that someone's unconventional usage didn't work for you. (Now, in the "mandatory" sense, computer programming has Rules. If you misplace a semi-colon in a program, it simply doesn't work. :-)